#include "graphics.h"
#include "sound.h"

#define NUM_BULLETS 100

struct Bullet
{
	bool killed;
	int startX;
	int startY;
	int movementX;
	int movementY;
	int timer;
	int X, Y;
	bool fire;
};

extern int bulletDelay;
extern Bullet bullets[NUM_BULLETS];
extern int score;
extern bool ready;
extern int type;

void InitBullet ();
void UpdateBullet ();