#include "graphics.h"
#define NUM_ROCKETS 3

struct Rocket
{
	bool killed;
	int startX;
	int startY;
	int movementX;
	int movementY;
	int timer;
	int X, Y;
	bool fire;
};

extern int rocketsLeft;
extern int rocketDelay;
extern Rocket rockets[NUM_ROCKETS];
extern int score;
extern bool ready;

void InitRocket ();
void UpdateRocket ();