#define NUM_ENEMIES 500
#include "graphics.h"

struct Enemy
{
int type;
int xDirection;
int yDirection;
int xFollow;
int yFollow;
int X, Y;
bool active;
int manbearpiglife;
int enemyHP;
//variable for the words that appear when the enemy dies and words appear where they die, see bullet.cpp for more info.
int timer;
};

extern gxFont Font;
extern Enemy enemies[NUM_ENEMIES];

void InitEnemies ();

void UpdateEnemies ();